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Worldviews and Real Life--Examples

version 3.0 based

In the game of life you constantly interact with people.  The outcome of serious confrontations—constructive information exchange, compromise, dispute resolution, personal growth, or uncompromising standoffishness, fighting, relationship breakdown, fear—often critically depends on the participants’ worldviews and how well they understand and accept them.  As in sitting down to play cards, the better idea you have of the cards each person holds, the easier it will be to steer the game's outcome to your liking!  Now, using cards in the form of worldview themes (the names are ours' here at project Worldview, you'll find complete descriptions of each of them elsewhere on this website), we can help you appreciate the issues in some interactions we can imagine:

The above worldview descriptions use only two to seven worldview themes each. Here at project Worldview  we offer (on this website) a quick characterization, called "Top Cards and Discards" which employs sixteen themes, and a full blown one using all eighty themes: the “Worldview Analysis” program.  This has you input scores on previously completed questionnaires.  It then analyzes your worldview in thirty-six categories (actually eighteen pairs, the first three: Reason / Faith, Reductionistic / Wholistic, Tolerant / Intolerant) and according to six different religious, spiritual, or ethical traditions (Christian, Confucian, Green, Hindu, Islam, New Age), and checks it for internal consistency. If you're interested in characterizing your own worldview, and embodying that characterization in a customized deck of fifty-two playing cards you create, the "Custom Cards" program will help you do just that!.

The project Worldview approach to characterizing worldviews can be useful in solving problems with an attitudinal driven behavioral component in three ways.  First, by using it one gains understanding needed for empathizing; second, it aids the search for bridge values and common ground; finally, it offers a way to attack, and monitor progress toward solving, seemingly intractable social problems.  The approach here is to characterize the worldview(s) behind the problem, envision the worldview(s) that can solve it, and design a plan to bring about needed change. 

To illustrate, consider the “Worldview Analysis” program’s last category: Global Happiness Index / Eventual Misery for All.  The program evaluates worldviews based on their compatibility with eighteen themes believed to contribute to long-term human happiness and eighteen themes connected with eventual misery.  Based on public opinion survey data (using around 470 questions), the worldview of a typical American adult scores 57.1% on the former and 42.9% on the latter.  If sustainable human well-being was a national goal, then an effort could be launched to encourage certain attitudes and behaviors, and discourage others.  Could be that healthy worldviews are needed for the game of life to continue!

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