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 The Suits in a Deck of Playing CardsDiamonds, Hearts, Clubs, Spades
 Way to Categorize Project Worldview Themes 

With this classification scheme, the 104 themes are split into four groups of twenty six, with each group linked
        to the card's suit: diamonds, hearts, clubs, and spades. 

The characterization of an individual's worldview is divided into four parts (these are the four wings of The Reality Marketplace):

Understandings About Knowledge Relationships:                        Interpersonal & Intrapersonal  Relationship to Groups,
Community & Society
Relationship to Nature
For a list of the particular themes in each category, click on the links below:
the diamond worldview themes <==> thinking and the quest for knowledge the heart worldview themes <==> feeling and human interaction the club worldview themes <==> joining and the individual as part of society the spade worldview themes <==> doing and nature / the environment

What Worldview Theme Playing Cards Do You Hold?

A person's worldviewhis or her comprehensive conception of the world as a wholeis unique, extraordinarily complicated, and thus difficult to characterize and get a handle on.  While obviously providing only a first  approximation, use of worldview theme cards provides a way of doing this. This project Worldview website provides complete descriptions of 104 worldview themes housed on fifty-two playing cards ( two related themes on flip sides offering a choice in the Choices We Make characterization of worldviews)  Use of  regularly sized playing cards limits information contained to a manageable amount, and helps one relate these worldview theme cards to playing a game. 

In the game of life you constantly interact with people.  The outcome of serious confrontations—constructive information exchange, compromise, dispute resolution, personal growth, or uncompromising standoffishness, fighting, relationship breakdown, fear—often critically depends on the participants’ worldviews and how well they understand and accept them.  As in sitting down to play cards, the better idea you have of the cards each person holds-- the card choices he or she has made as related to beliefs, values, etc.-- the easier it will be to steer the game's outcome to your liking!  Of course the starting point is understanding what your beliefs / values are, what choices you make, what cards you hold! 

CAUTION: "As you shop in "The Reality Marketplace" avoid spending your "reality cash" too early,  before you have seen everything. " 
from Coming of Age in the Global Village,  by Stephen P. Cook,  with Donella H. Meadows.

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