Suits in a Deck of Playing Cards—Diamonds, Hearts, Clubs,
Way to Categorize Project Worldview Themes
classification scheme, the 104 themes are split into four groups of twenty six,
with each group linked
to the card's suit: diamonds, hearts, clubs, and spades.
The characterization of an individual's worldview is divided into four parts (these are the four wings of The Reality Marketplace):
|Understandings About Knowledge||Relationships: Interpersonal & Intrapersonal|| Relationship to
Community & Society
|Relationship to Nature|
For a list of the particular themes in each category, click on the links below:
|the diamond worldview themes <==> thinking and the quest for knowledge||the heart worldview themes <==> feeling and human interaction||the club worldview themes <==> joining and the individual as part of society||the spade worldview themes <==> doing and nature / the environment|
What Worldview Theme Playing Cards Do You Hold?
|A person's worldview—his or her comprehensive conception of
the world as a whole—is unique, extraordinarily complicated, and thus
difficult to characterize and get a handle on. While obviously providing only a
first approximation, use of worldview theme
cards provides a way of doing
this. This project
provides complete descriptions of 104 worldview themes housed on
cards ( two related themes on flip sides offering a choice in the Choices
We Make characterization of worldviews)
Use of regularly
sized playing cards limits information contained to a
manageable amount, and helps one relate these worldview theme cards to playing a
In the game of life you constantly interact with people. The outcome of serious confrontations—constructive information exchange, compromise, dispute resolution, personal growth, or uncompromising standoffishness, fighting, relationship breakdown, fear—often critically depends on the participants’ worldviews and how well they understand and accept them. As in sitting down to play cards, the better idea you have of the cards each person holds-- the card choices he or she has made as related to beliefs, values, etc.-- the easier it will be to steer the game's outcome to your liking! Of course the starting point is understanding what your beliefs / values are, what choices you make, what cards you hold!
CAUTION: "As you shop in "The Reality Marketplace" avoid
spending your "reality cash" too early, before you have
from Coming of Age in the Global Village, by Stephen P. Cook, with Donella H. Meadows.