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about The Worldview Kit
Version 3.34--The CD now includes a revised Worldview Literacy Course and The Quick Worldview Analysis Program--expanded version; It is bundled with The Worldview Literacy Book and Coming of Age in the Global Village
The Worldview Kit
is an educational
* this now includes two programs: The Quick Worldview Analysis Program--expanded version and The Worldview Analysis Program. See the FAQs below for more information.
It will help you build, refine, understand, and analyze your worldview, check it for coherence and consistency, and relate it to the worldviews of others. It will educate you, get you thinking, entertain you, and since it's a kit, involve you in "doing"--most notably in making your own customized deck of worldview theme playing cards.
1) Frequently Asked Questions
Open-minded, inquisitive and intelligent people who wish to further their own global education
Life coaches and those seeking a life coach
Classroom teachers and teachers, students, and parents involved in home schooling
Potential life partners seeking to assess compatibility and spur discussion of beliefs / values
Mediators, counselors and those professionally engaged in helping others resolve conflicts
Ministers, preachers or those often faced with tackling "the big questions"
Psychiatrists, therapists or those involved in therapy
Political consultants or candidates for public office
Researchers and academics concerned with personality types, values surveys, anthropological studies, etc
semester long (16 week) course is for intellectually curious students--high
school age and up.
General learning objectives: As a result of completing this course, you should 1) appreciate what a worldview it, how it develops and why it is important; 2) increase your literacy with respect to knowledge important to worldview development; 3) better appreciate the human heritage--physical, biological, and intellectual--human society and human nature, and better appreciate all of this as it relates to you personally; 4) better appreciate the complexities behind the search for answers to life's big questions, the various forms that some of those answers can take, and conflicts that arise out of these different answers; 5) have completed a rigorous analysis of your own worldview, pondered the meaning of this analysis, and have created a customized deck of worldview playing cards based on it; 6) better understand yourself (and perhaps another key person or two in your life?); 7) have matured as a thinking, feeling and doing human being, and furthered your own global education.
To make full use of The Worldview Kit--mainly its Worldview Explorer Game--you need to both provide additional inexpensive materials and do some work making something. With respect to the former, to make full use of The Worldview Kit having blue card stock, plastic sheet protectors, a medium size three ring binder, clear invisible plastic tape, and dice is suggested. As for making something, after making a computer assisted effort to build, refine, understand, and assess your worldview, you will create a customized deck of playing cards that embodies that assessment of your worldview. Our "Custom Cards" computer program, card stock, your printer, scissors, tape, etc. will be employed here.
Worldviews are unique, extraordinarily complicated, and thus difficult to characterize and get a handle on. While obviously providing only a first (an admittedly very simplified) approximation, use of worldview theme cards provides a way of doing this. There are several reasons for choosing playing cards--most notably they are in widespread use, their size will limit the information contained to a manageable amount, and they are associated with confrontation as in playing a game. In the "game of life" you often confront people. The outcome of more serious and involved confrontations or interactions--whether a dispute is resolved, whether you get in a fight, whether you are able to exchange valuable or instructive information, whether you grow from the interaction, whether you have a happy marriage, etc--can often critically depend on the worldviews of the participants and how well they understand and accept those worldviews. It can be likened to sitting down with a person or persons to play cards: the better idea you have of the cards both you and the other people are holding, the better off you'll be in steering the game's outcome to your liking!
Not unless you want to play the Worldview Explorer Card Game--which is only a small portion of what The Worldview Kit has to offer. If you don't like the worldview / playing cards analogy provided in the answer to the previous question, here's another one: a worldview / musical sound analogy. To understand this, imagine that we are trying to analyze some complex sounds-- perhaps a piece played by a symphony orchestra. Using hardware (microphone, computer, interface) and software (a Fourier analysis program) increasingly available in high school physics labs, one can represent the music on a computer screen as a (constantly changing) pattern of contributions of particular notes (frequencies). Think of it as a bar graph, where frequency is plotted horizontally and strength of that particular frequency is plotted vertically. It is fascinating to watch the changing height of bars (or spikes) on the screen as the music plays. While your worldview changes much more slowly over time, it can be frozen at the moment you choose and represented in similar bar graph fashion--where worldview theme number is plotted horizontally and strength of its contribution is plotted vertically. The The Worldview Kit, specifically its Worldview Analysis Program, your web browser and printer, can create such a plot (although you'll have to turn it around so that it looks like a vertical bar graph).
FAQ: What is the objective of The Worldview Explorer Game and how is it played?
The game provides a structure for exploring, discussing and better understanding one's own worldview and the worldviews of others. The objective is "To learn more about one's own worldview and the worldviews of others" (either those playing the game or, if one plays alone, the worldview of a typical American adult). Informally the game provides an alternate (and hopefully more fun!) way of doing an analysis of worldviews based on various attributes (36 of them; the first six succinctly labeled are: Reason, Faith, Reductionistic, Wholistic, Tolerant, Intolerant ) and religious/spiritual/ethical traditions (six: Christian, Confucian, Green, Hindu, Islam, and New Age)
Basically each player must first spend some time articulating one's worldview and creating a customized deck of worldview playing cards (using other tools/programs on the Project Worldview website and in The Worldview Kit). The game is then played in rounds, where players alternate choosing which attribute or tradition that round will be based on from possibilities provided by rolling dice. The player whose turn it is will pick the attribute or tradition that he or she believes is most consistent with his or her worldview and least consistent with the (imagined) worldviews of the others playing. Based on a Worldview Analysis Table provided on the game board, each player's worldview is scored for that round's attribute or tradition choice. After a predetermined number of rounds (to be chosen by players based oin how long of a game is desired--this might be twelve if three players are playing) points are totaled. The player with the most points wins.
While seemingly it is competitive based on there is winner with the most points, it is also co-operative and communal. To score well requires some knowledge and insight into the worldviews of the other players, thus there is an element of understanding/empathising with the other players. At the end of each round each group can pause and discuss individual worldviews in terms of the round's attribute or tradition. More mature players realize that winning based on the number of points isn't that important (and that there is an element of luck involved in who wins), but rather it's the learning and understanding obtained from playing and interacting with others that is to be valued.
FAQ: I've seen websites where getting someone to answer questions related to some aspect of their worldview is used as a prelude to promote particular narrow worldviews, often dominated by particular religious beliefs. Could it be that your website and The Worldview Kit have a similar agenda (or hidden agenda)?
In short, NO! Please read the "Neutrality Pledge" on our homepage. There you will also find (under "Our Logo & Our Hope") the following statement: "It is our hope that ... all people come to have a healthy worldview, one that brings happiness and promotes planetary well being." Despite this hope, which most people would share -- not too many are hoping for the opposite (unhappiness and general ill health / discomfort)--both our website and The Worldview Kit do not actively attempt to keep someone from believing things or engaging in related behaviors that are generally accepted as being unhealthy or not leading to happiness and planetary well being.
FAQ: I like the Quick Worldview Analysis Program on your website. What additional capability does the expanded version of this available in The Worldview Kit provide?
Both programs find the % correlation between two worldviews.
Whereas the website version 1.00 does this for two worldviews (typically yours
and someone else's) based on data you input, the expanded version compares your worldview with thirteen other
standardized ones built into the program based on various group beliefs,
religious, spiritual, and ethical traditions. The names of these are
USA ADULT AVERAGE,
BUSINESS, PRO SCIENCE,
ENVIRONMENT, CHRISTIAN ,
RELIGIOUS--SALVATION, HAVING DOMINION OVER,
ANIST, CONFUCIAN, HINDU, ISLAM, and NEW AGE.
FAQ: What specific categories / attributes and religious, spiritual, and ethical traditions will the Worldview Analysis Program provide information on?
click here to see the list
here to see the list
Their use is optional. They are provided to show enhanced contribution (enthusiasm) or diminished / enhanced in a negative sense contribution (antagonism) of particular worldview themes to someone's worldview. Example: Suppose someone was consumed by a desire for vengeance that was strongly driven by a radical religious fundamentalist ideology. Even scoring theme #17A (Vengeance) a ten and theme #9A (Religious Fundamentalism) a ten (on a 0 to 10 scale) would not numerically represent the key importance of these themes in the overall worldview. That could be accomplished by using the magnifier cards to indicate Enthusiasm rated at five extra points ("my life is organized around this theme"). A pictorial representation of this worldview (see previous question) would then show two pronounced spikes. Conceivably this person could be dangerous and possess an unhealthy worldview. Going back to the musical analogy used in answering an earlier question, just as simple sounds (say by striking a tuning fork) would be dominated by contributions of particular frequencies, simple worldviews (and sometimes unhealthy ones) can be dominated by contributions of particular worldview themes.
The Worldview Kit CD is now bundled with two books:
The Worldview Literacy Book (published July, 2009)
Coming of Age in the Global Village (classic 1990 book with new Epilogue added)!
3) How To Order
click here for information on how to order
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